Changes to Julius and… Possible move to Attitude?

While re-playing Castlevania: Dawn of Sorrow’s Julius mode, I’ve been studying how Julius moves and his collision detection. Interestingly, you can touch some enemies barely and still not be hurt, eg, Julius’ whip animation can touch enemies up to his shoulder (or possibly further) and still not be hurt. I’ve somewhat replicated this by using Construct’s ‘collision mask’ feature, erasing parts of the mask so Julius doesn’t ‘collide’ with enemies unless they touch the mask. It’s not perfect, but it’s a start, and it’s easier to kill enemies at close range without hurting yourself.

And to note, I have other news. I’ve been thinking about porting Aria over to Endri’s “Sonic Attitude” engine, well, when Attitude comes out, that is. The Euphoria and AI features, combined with the simplistic scripting engine, among other things, make this a seemingly irresistable idea. HOWEVER. My main problem? I can’t model a damn thing. Of course, I lacked an artist before, but this time, it more or less completely prevents me from using Attitude. I know, from what Streak said, people don’t like doing stuff for other people. But, if anyone who can model and stuff, and wants to team up with me to create a 2.5D Aria, that… Well, would be really awesome.

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One Response to “Changes to Julius and… Possible move to Attitude?”

  1. Sslaxx Says:

    Quite a big change there, I think! Sonic Attitude does look promising, though, but I’m not sure if it still survives.

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