Archive for the ‘General Things’ Category

Further notes on revamp

October 4, 2009

Progress has been coming along… Very slowly. I’ve decided to go as far as redoing the engine, using the Construct version of Damizean’s 360 engine. The problem is, he needs to finish it, first, and I haven’t really been able to contact him lately.

So, basically, here’s some more things I’m intending to do with this revamp.

– Endri has actually offered to port his AI code to Construct. Which would mean the possibility of doing stuff that I would’ve reserved for the Attitude engine, such as a four-man party.

– “Sub-Attacks” will now pretty much be the term for character-specific sub-attacks, rather than sub-attacks/weapons. Why? I’ve decided to include the traditional Castlevania usage of sub-weapons alongside them. Some character’s sub-attacks will be removed and replaced. For example, Ashe’s sub-attacks will be replaced, but Julius’ ones will go unchanged, Sonic’s shield attacks will be converted into sub-weapons.

Specific sub-weapons can be found in certain areas.

Examples of Sub-weapons:



Outline of future changes

August 29, 2009

The next build is taking longer than I initially expected, because the changes in event coding has produced… Unexpected results. Hopefully, it’ll be all fine soon enough.

Anyway, I might as well outline what kind of changes I’ll be making to the project as a whole. They will be separated into general and “Attitude-based” changes, aka, changes that can be made if I moved the game to the Attitude engine.