Archive for the ‘Julius’ Category

Changes to Julius and… Possible move to Attitude?

August 15, 2009

While re-playing Castlevania: Dawn of Sorrow’s Julius mode, I’ve been studying how Julius moves and his collision detection. Interestingly, you can touch some enemies barely and still not be hurt, eg, Julius’ whip animation can touch enemies up to his shoulder (or possibly further) and still not be hurt. I’ve somewhat replicated this by using Construct’s ‘collision mask’ feature, erasing parts of the mask so Julius doesn’t ‘collide’ with enemies unless they touch the mask. It’s not perfect, but it’s a start, and it’s easier to kill enemies at close range without hurting yourself.

And to note, I have other news. I’ve been thinking about porting Aria over to Endri’s “Sonic Attitude” engine, well, when Attitude comes out, that is. The Euphoria and AI features, combined with the simplistic scripting engine, among other things, make this a seemingly irresistable idea. HOWEVER. My main problem? I can’t model a damn thing. Of course, I lacked an artist before, but this time, it more or less completely prevents me from using Attitude. I know, from what Streak said, people don’t like doing stuff for other people. But, if anyone who can model and stuff, and wants to team up with me to create a 2.5D Aria, that… Well, would be really awesome.


Boss Intro Animation Complete

August 6, 2009
Boss Intro Animation - Metal Sonic

Boss Intro Animation - Metal Sonic

I don’t think I need to explain this, besides it being fully-animated, bits of it come from Pokemon Platinum (to be precise, the starts of the Gym Leader/Elite Four/whoever battles. Small touches go a long, long way.

New HUDs

August 1, 2009

Now, this is an interesting one. SAGE is still running, but meh. Anyway, I’ve made a quick visual addition… Custom HUDs, whenever I was able to, I put in HUDs from games that each character comes from. Or ones from particular games most appropriate. Some characters simply have the default HUD, such as Crono.

Sonic Battle HUD

Sonic Battle-based HUD (somewhat modified as the original carked up for some reason)