Right now, I’m finalising the documentation for my major project, but while I do so, I might as well talk about the various changes that will occur for Aria. Some of these will be major, others minor. I’ll begin with the plot.
As my SAGE booth dev commentary mentioned, I’m a writer – I intend to make this game have a good plot, but even with the script I already have written, I have reason to think that it could be expanded. I have a set of antagonists, but even among them, the Incarnation of Destruction will seem blatantly obvious to some players, even with the way I’ve set it up. So, I think I may just mix things up a bit. Add a bit more padding, and more importantly, screw with your expectations.