Demo Download

This was the demo that was showcased last SAGE.

NOTE: The demo requires Windows and the latest version of DirectX 9, the latter of which can be freely downloaded from Microsoft. Sorry, Mac and Lunix fans, but that’s the way the cookie crumbles, I’m afraid.

ALSO: At the beginning of the demo, you’ll see a strange statue (or if you’re using Ashe, a broken crate). Press up to interact with it – it’s a save point. Actually, do it twice, a second time after the conversation ends to save properly – you will hear a chime when you do. I should’ve made this clear, sorry.

This is a save point. USE IT.

27/07: Due to criticism, I’ve decided to make some quick fixes/improvements: There are now two versions of the game, one with the original control scheme, and one with a new one. To get the picture:


Jump: Shift
Attack: Control
Switch Sub-Weapon: Z
Dash: X


Jump: Z
Attack: X
Switch Sub-Weapon: C
Dash: V

Both versions also feature:

– Julius’ whip attack is extended in the air, making it a lot easier to hit things in the air with said whip
– Selections are done using space instead of the jump key
– Bits of added dialogue making it clear what the save points are

30/07: Annnndddddd I for the most part made Sonic’s speed a lot more bearable. Let’s just tweaking THAT was a weird experience.

Long time after that: New version, and this one has customisable controls!

– Download the Demo Here –

ANOTHER NOTE: The game has a crash bug which I wasn’t able to figure out in time, but it is by no means game-breaking, thankfully, at worst a nuisance. The bug normally occurs if you revisit any area beyond Marble Zone in a single ‘session’ (for example, Phantasie -> Hideout -> Phantasie, it occurs when you return to Phantasie, but if you save in the hideout, restart the game, re-load, then go to Phantsie, it won’t crash). Thankfully, the placement of save points prevents this from becoming anything more than a nuisance, just save often, and if you end up crashing, just restart and keep going where you left off (or skip the crash and just restart). I will make sure this bug will be fixed in future releases, but for now, I haven’t been able to fix it, sadly.


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